This Game is Killer Alien on Board
A Hilariously Deadly Party Game for 3-10
This Game Is KILLER: ALIEN ON BOARD is a hilariously deadly party game about being hunted by an alien lifeform aboard a cramped cargo vessel in deep space. The object is simple: Try to survive at any cost – and remove the alien threat before it kills you all. Each round you will play just two cards, both a Position on the ship and an Action you will take. Will your attempts to contain the alien put others at risk? The alien’s Location is then revealed and players die. If you’re lucky, the alien is cornered & killed, with the surviving crew members winning the game.
• Semi Coop game where many can win, but killing the alien may endanger crew members as well.
• Death comes quickly in this game – and ten minutes later, you are all jumping back in to play again.
• Simple rules make for a perfect party game. Play two cards and see who’s dead.
Players: 3-10
Ages: 14+
Time: 10-15 min
Mothership RPG
MOTHERSHIP CORE SET
Everything you need to play in one horrifying box. It’s complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice. When we first started designing Mothership®, this was the set we envisioned.
MOTHERSHIP DELUXE SET
Mothership® is designed from the ground up to be intuitive to run and easy to play, no system-mastery required. For players, our simple d100 Panic Engine ensures that you always know how likely you are to succeed at any given task.
For Wardens (GMs), we’ve made rules easy to reference, and designed everything to fit into clean “control panel” style spreads. That means if you’re looking at the combat rules, everything you need to know fits on the two pages open in front of you, no more flipping around to find all the edge cases for a simple question.
Even the character sheet makes things easier: all the rules for character creation are printed on the sheet itself, meaning veteran players can zoom through creating a new character when their old character gets shredded by a deadly mutant xeno, and new players can get up and running without having to read through an entire player’s guide. All this with minimal supervision from the Warden who is probably busy last-minute prepping tonight’s session/ordering pizza.
Slay the Spire
Slay the Spire is a cooperative deckbuilding adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to Slay the Spire!
1-4 Players
45 min per player
Ages 12+
Mage Knight
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.
Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
Players 1-4
Play time 60-240 min
Ages 14+
Archeologic
Be the first to find the right location of the buildings in the City!
An ancient City has been discovered in the mountains but no one dares venture there without having mapped the place… Here is finally a mission for you, Archaeologist with implacable logic.
Players 1-4
Play time 40 min
Ages 12+
Inventions
Since the dawn of time, humanity has sought new ideas, forever developing them into newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses all others, making Homo Sapiens technologists since before historical records were invented.
Inventions follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. They are the ideas that eventually become inventions. Once they are invented, they can be shared with the world, and everyone involved in the process spreads exciting news. You can even share with other societies, boosting the inventions’ efficacy.
Inventions is a tactical game that revolves around long-term strategy. Each society’s progress will be measured in Ingenuity Points (IP). The player with the most IP has the strongest society and wins the game.
Players 1-4
Play time 45 min
Ages 14+
On the Road
During the game, you travel throughout the land in order to gather the highest number of fans. To win, you need to make sure they will also make it to the Festival to see you on stage — and won’t get stuck in line at the toilet.
On your turn, play a movement card to visit new places or travel back to beloved festivals. Each tile represents a different landscape. The more often you visit a type of landscape, the more fans you will get there, i.e., meeples you place in a bag. On the night tiles, you get a chance to draw from the bag. Your fans will be invited to watch you play, whereas other bands’ fans will be sent to queue for the toilet.
The game ends when all the tickets for the Festival are sold. The winning band is the one with the most fans on the floor.
Players 2-4
Play Time 30m
Age 8+
CHUCKY GAME
Chucky wants to be your friend. But being Chucky’s friend sometimes comes with… challenges.
In the officially licensed Chucky board game, each player will gather evidence about the mysterious murders that have been going on. This will give them skills and abilities to roll the dice and maybe handle an encounter with Chucky himself at the end of each round! After 3 rounds, the player who does the best at overcoming these challenges will be declared the winner survivor.
Players 2-4
Play time 60 min
Ages 14+
THE TEXAS CHAINSAW MASSACRE BOARD GAME
A new game of horror from designer Scott Rogers. The players’ van has run out of gas, leaving them stranded and at the mercy of the Slaughter family! Work together and push your luck to escape. In this cooperative game, all players win or lose as a group. Pull tokens from a gruesome bag to take actions – but be careful, pulling too many may antagonize the Slaughter family!
Players 1-4
Play Time 60m
Age 14+
HALLOWEEN – GAME
It was the night HE came home… and one player must take on the role of Michael Myers! The others will control Laurie and her friends as they scramble to find weapons, the kids, and a way to escape. Their task will be made more difficult because Myers can only be seen when you’re looking right at him!
This 1 vs Many game by renowned designer Emerson Matsuuchi is the first time the original Halloween movie has been made into its own board game.
Players 2-4
Play Time 60m
Age 14+
ROBINSON CRUSOE 2E
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…
Players 1-4
Play time 60-120m
Age 14+
Monster Hunter World: The Board Game – Ancient Forest (Core Game)
Members of the Fifth Fleet, prepare for the ultimate tabletop monster hunting experience. In a world teeming with massive monsters, every battle is a boss battle!
In this cooperative arena combat board game for 1-4 players set in an open world, it’s not you who dictates the flow of battle, but the monster you hunt — and each one is wildly different.
Tasked with protecting the Astera basecamp, you must track down and slay the fearsome creatures roaming the New World. Use the loot collected from your fallen foes to craft powerful new equipment, so you can take on bigger and badder beasts!
The more monsters you slay, the better the weapons you can craft, the bigger the monsters you can hunt.
Alpaca
Admit it, you’ve always wanted to farm soft, cute, cuddly, adorable alpacas. This is your chance!
Alpaca is a competitive deck-building game that pits players against one another in the competitive world of alpaca farming. Players each begin with an identical deck of alpaca cards and fence materials. Customize your deck with alpacas from the market, and build a strategy to take advantage of each alpaca’s special ability. You score points for each alpaca on your farm and any purchased endgame bonus cards. The interaction with other players will get tighter as soon as the rules are clearer… run to buy a new alpaca!