Blood on the Clocktower
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
6-21 Players
30-120 Min
Age 15+
The Search for UAP’s
Over the past 100 years, there have been many sightings of unidentified flying objects. While this has often been credited to the sci-fi crazy of the middle of the 20th Century, recent sightings by respected members of the military and captured video shows that there is something out there that we can’t quite identify.
The Search for UAPs (Unidentified Anomalous Phenomena) is a game about this real-world search. You are researchers out to prove their existence, focusing on the edge of space. Look to the sky for answers…
1-5 players
60-75 Min
Age 14+
Wilmotʼs Warehouse
In Wilmotʼs Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up.
DRAW Product tiles off the stack,
DISCUSS what they look like, then
PLACE them somewhere youʼll remember.
After you place each tile, you flip it over and canʼt look at it again until the end of the game. So your team has to remember where you placed previous tiles as you decide where to place new ones. At the end of the game, in a 5-minute rush, your team will have to match all 35 face down tiles with customer cards. Consult your performance review to see how you did!
Sky Team
Sky Team is a cooperative game, exclusively for 2 players, where you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
Silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
From Montreal to Tokyo, discover 11 airports and 21 exciting scenarios inspired by real landing conditions. Wind, kerosene leaks, traffic, ice and even an intern to train! Each airport comes with its own set of challenges. Watch out for the turbulence!
2 Players
20 Min
Age 14+
In this second chapter of the Suspects line, players embody detective Claire Harper at different stages in her life: from her school days, to tranquil Swiss lakes, as well as the first post-war Olympic Games!
Claire Harper was born in 1910. She is an avid reader of Agatha Christie, a world traveller, and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates, observes, discovers, and thwarts. There’s no mystery that is too twisted for her brilliant mind, no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.
In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The “faster” you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.
Players 1-6
90 Min
Ages 10+
Cthulhu Death May Die
The ritual cannot be stopped, but the cultists’ plans might still be.
The cultists have been painstaking preparing for this moment for quite some time. An Elder God, a being adrift in a different dimension, has reached out into their minds, giving them the knowledge necessary to awaken it and bring it into our own world, unleashing its hellish powers on the unsuspecting populace. Too late did the Investigators find out about it. The final ritual has begun. But with a little luck, the god might just be vulnerable for a moment after being summoned. That’s when they can shoot it in the face.
Cthulhu: Death May Die puts players in charge of Investigators looking to defeat an Elder God that is being summoned to Earth. They are running late, as the summoning ritual is already underway. But if they can collect enough clues to find a weakness, or alter the ritual just enough to cause one, they can blast the god to death before it gets a foothold. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further.
Players 1-5
90 Min
Ages 14+
Cthulhu Death May Die
Fear of the Unknown
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.
Cthulhu Death May Die
Ithaqua The Wind-Walker
This box brings a brand-new Elder One to be used in combination with any Episode from any season of Cthulhu: Death May Die, creating a whole new gaming experience as Investigators try to vanquish the perils of the Wind-Walker and his Shantak followers.
Escape the Dark Castle
Escape the Dark Castle is a simple, fantasy adventure game with a focus on atmosphere and player cooperation – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same.
Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, traps and challenges – each of which is represented by a large, beautifully illustrated chapter card.
As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.
The goal of the game is to complete every chapter in the castle deck, and then defeat the final boss. To win, you must keep everyone alive – if any prisoner is killed the game ends immediately.
Escape the Dark Sector
The second game in the Escape the Dark series, Sector is a simple, sci-fi adventure game with a focus on atmosphere and player cooperation. It takes around 5 minutes to set up, lasts around 45 minutes, and no two games are ever the same.
Playing as the beleaguered crew of an impounded starship, players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, they will embark on a desperate mission together – to find their ship and blast their way home.
Along the way, the crew will have to overcome a variety of dangers, traps, and terrors. From cyborg guards and faulty replicators to killer alien organisms, each challenge is represented by a large, beautifully illustrated chapter card.
As these immersive chapter cards are revealed one by one, players must make decisions about what to do, before using a combination of tactical dice combat and the timely play of item cards to complete them.
The goal of the game is to complete every chapter in the mission deck, and then defeat the final boss to recover your starship. To win, you must keep each member of the crew alive – if any player is killed the game ends immediately.
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